If you have been playing a lot of Boom Beach or any base building games for quite a considerable time already, then I can assure you that by now you have already realized one thing and that this game takes good planning and precise execution to be successful. In other words, you can only be good at this type of game if you are good at making strategy. Before I used to neglect planning but then later on as I progressed in level and ranking I tend to fail a lot of time in my raid. Thus, I end up losing resources instead of gaining resulting for me to force myself into buying in game currency in the form of diamonds just to make up for my upgrades and buildings.
Leveling up as you begin as very easy. It makes you think that this Boom Beach game is not really that hard, but things change as you go higher in the rankings. Gathering resources is a pain and tasking to the player as you need to be online most of the time if you don’t want your resources to get raided by others. With that, I made some changes. I used to think that Zookas and Heavies are the best combo units in farming, but then as I did my research such claim was totally false and I then came up wit a better plan that is working for my account.
The thing that is working for right now. This is the one that I consider as the best attacking strategy is to use solely warriors. This has been my bread and butter after the updates, it used to be heavies and zookas but those two are not that effective anymore as they tend to be overpowered by warriors which is quite surprising at first. Basically what I am going to do is to drop all my warriors on one spot in the enemy base, then putting up a flare on the headquarters. After which, I will use some shock bomb to the enemy defenses. And to be honest, it works almost every single time. Click here for more information on the detailed guide on how to implement and use “warrior strategy.”
Advantages of Warriors in Raids and Farming:
Training time is very short compared to zookas and heavies
Training cost is cheaper that any other troop
Highly at damaging buildings and defenses
Moves really fast though health points might be a little shaky
Easy to maneuver and heals themselves as they attack
Let me remind you that this tactic will end up getting the most casualties in your side but that does not mean you are doing any good. As a matter of fact, this is what makes you Boom Beach warriors better to almost anything that gamers will throw. Furthermore, you can always try to experiment on what will really work for you.
Playfish ceo and former head of EA Digital Kristian Segerstrale desires to carry out for multiplayer online challenge arenas what Halo did for first-person shooters: Broaden their viewers and shape the genre into what he and his new studio room believe is the foremost hardware for them.
Kristian Segerstrale has signed up with San Mateo-based studio Super Evil Megacorp as COO to operate on its first video game, a console-quality MOBA built especially for tablets called Vainglory.
“What is absolutely fascinating concerning the industry is, you have a lot more than 400 million tablets on the market, developing at tens of millions more one fourth, and then there are nevertheless no core video games,” he told Polygon. “No one thinks about tablets as their major core video gaming devices nowadays.
Bo Daly – CEO of Super Evil Megacorp and former associate of Rockstar and Gazillion Entertainment – declared that the studio’s concept of a “core game” is one that’s not an add-on to players’ lives, but an organized some of it.
“The way we consider core video games is: these are video games individuals will play for long periods of time and play for years,” Daly told Polygon. “These are the type of video games we’re thinking about building, video games gamers will grow with and can manage their lives around, not just simply something they can fit into the extra times of their day.”
“At some point somebody will put out [a core video game for tablets], and we are wishing that is going to be us,” Segerstrale said. “However we think it will likely be a mega trend and we‘re pleased to take part in it.”
Super Evil Megacorp has silently and sneakily been doing work for a little over a couple of years, getting created in Feb. 2012 with veterans from Rockstar, Riot, Insomniac and Blizzard – simply to name just a few studios. Segerstrale told Polygon the studio’s objective is to “generate the ideal home” for mentioning a tablet MOBA.
Daly explained Vainglory as an “unapologetically core” video game specifically designed for the intimacy of mobile devices. Vainglory hack iOS and Android is a three-versus-three synchronous multiplayer video game, with every gamer engaging from their own device. Like League of Legends for tablets.
“We sensed that tablets might be, in many ways a far better platform to experience the video game on than even PCs,” Daly said. “We invested considerable time really crafting Vainglory to make certain it felt responsive sufficient that pro-level MOBA gamers will sense it lives up to their challenging benchmarks. Probably the most thrilling thing regarding tablets for core video gaming is, you think of the kinds of video games we typically consider when we say ‘core video gaming,’ these 1000-hour games where teamwork and technique overlap and dealing tightly with one another is the vital thing – it really works.
Ladies and gentlemen of the jury, what we have here is a wolf in sheep’s clothing in the gaming arena. It is a crossover between two of the most celebrated farming simulator in the mobile industry — Farmville and Funky Farm — popularly called Hay Day. It features a unique pacing which is particularly different from what we were used to playing. It has this gameplay mechanic with a peppering of rather interesting story and quest system. However it had a rough start with a roller coaster ride of intrigue with occasional logical inconsistencies from experts and critics. Realistically speaking, these should be better and fixed over time, and that’s before you consider the vast difference between competitions of the same genre in terms of visual presentation and character design.
It’s insurmountable, ladies and gentlemen, simply insurmountable. All the defendant’s managed to do in this charade is awkwardly transition from one style of gameplay to the other, with the occasional shocking revelation or jarring glance into the “legal” system in this fantasy Hay Day astuce farm land. May I present exhibit this new addictive game, and I should advise those more squeamish games in the gaming world to avert their eyes as long as you can. Women presumed to be the number one fan of this farming game but does not really true at all, at least partly.
Players of portable video game systems to are the ones who would love to play this Hay Day game by Supercell, using alternating doses of adventure and fun. The stakes in this particular game are much higher; the better way to show it is with the game mechanics of higher caliber. Simply put, the first and most glaring impediment to the competition who also has farming simulation in their series. It may make sense to you, and it may make sense in the end, but don’t be shocked if you’re denied a perfect opportunity to play such game because once he start it, it simply means that you will have to be prepared of what life may bring especially knowing the fact that you are going to be a journey man whose help is dependent upon the players status.
While Hay Day struggled to stand on its own as a crossover game concept, it is still a worthwhile addition to either series for fans and gamers that love simulator games. I find its ambition commendable, and should there be another attempt at a similar title, I should hope it takes these proceedings to heart and uses this criticism to better itself.
Create-a-Style, typically called CASt, would be a feature in “Sims 3” that permitted you to recolor objects and in many cases provide them with totally new designs right in the video game. This intended you didn’t need to discover ways to mod and color in other individuals then have a clothes and item list filled with identical items in 20+ colors as you had in “Sims 2”. This characteristic was among the early ones to become verified as eliminated in “Sims 4” throughout Gamescom then re-confirmed on Twitter by Sim Guru Graham Nardone.
CASt is among those functions that, if not offered at launch, will probably not be integrated because every item in the video game needs to function around how it operates.
Rather than CASt, gamers remain to select from 4 or 5 preset colors for every item, may it be clothes or furniture. Along with the anticipated restricted variety of clothing and furniture obtainable in every base game, this could be really off-putting.
Pulling the ‘bones’ and ’skin’ of sims and buildings, instead of pressing sliders is unquestionably a more efficient way to obtain the shape you desire without wishing the slider you’re poking at will become the someone to customize the one piece you’re attempting to change. EA certainly will get factors in making the shaping part of the video game more user-friendly.
You may also drag whole buildings and merely drop them in which you need. This is an enormous enhancement over “Sims 3” and former video games in the series that provided to totally rebuild your home if you needed it relocated over a good few spaces.
“Sims 3” would be a totally new world when it was developed. Actually. The important selling point for the previous video game was it had become a wide open world where various other households aged with your sims, frequented community lots even though you weren’t there, obtained work and went on using their little sim lives even if you weren’t searching. This needed a stronger device to run, however there has been less loading time, less stuttering – presuming you were in a video game that didn’t cause redirecting mistakes every 2 minutes – and also the world had the design of a real, dwelling world to it.
“Sims 4” tried to combine that old regimen of loading each and every lot individually as was offered in “Sims 3” and the style of a wide open world by causing worlds which can be split up into multiple neighborhoods, with every neighborhood having to be packed individually. Each neighborhood offers a few houses, sims wandering about it, a road, etc. Willow Creek, the world contained in the base video game, for instance, includes five neighborhoods that includes five lots – houses and community lots – each and every. A sixth neighborhood can also be accessible and is one large park.
This considerably reduces the bloat on computers, making it possible for lower end specs than “Sims 3.” However it doesn’t provide the same brilliant, living world feeling that was obtainable in “Sims 3.”
Additionally, there are no toddlers in “Sims 4”. It’s not really a huge deal, however it is certainly unusual after “Sims 2” as well as “Sims 3” made toddler an essential life stage that changes how a sim grows up. It’s just another notch in how bland the word genuinely feels if you can’t even coach a toddler how to walk, talk and utilize the potty.
Lastly, no swimming pools! “Sims”, “Sims 2” and “Sims 3” all highlighted swimming pools in the base video game release. “Sims 4” doesn’t. This will be included a later expansion bunch, however it’s discouraging to view a choice as easy as the swimming pool becoming held back.
“They’re so wise, it’s weird”
The big feature for “Sims 4” has become that they’re wiser than in the past. However is it true? The character traits accessible to select from consist of energetic, pleasant, innovative, genius, pessimistic, goofball, hot-headed, intimate, self-assured, art lover, bookworm, foodie, nerd, music lover, perfectionist, driven, childish, awkward, glutton, crazy, very lazy, enjoys outside, materialistic, nice, slob, snob, bro, evil, family-oriented, great, hates kids, loner, mean, noncommittal and outgoing. Nearly all these need to look acquainted to whoever has played “Sims 3” since they were all accessible formerly. This became even something discussed following a “Sims 4” preview during E3 2014.
The character traits themselves simply aren’t distinctive, particularly not in comparison to the enormous step up between “Sims 2” and “Sims 3”; while it’s excellent they’re sticking to the system that offered the sims much more personality of their very own, it doesn’t work that along with a selling point, particularly when considering everything which are missing.
Certainly which means that although the trait names are already duplicated, sims will still only carry out better, more reasonably, with them, right? Individually, it didn’t appear that different; sims had more interaction alternatives and even more idle variations, however they reacted in exactly the same as their “Sims 3” alternatives with the same characteristics and moodlets.
Ambitions, instead of lifetime desires, also have used a step back, going back to their “Sims 2” era traits. Ambitions include athletic, creativeness, deviance, loved ones, meals, lots of money, information, love, nature and popularity. These are more sleek than lifetime rewards in “Sims 3” as pressing dastardly raises the criminal-oriented lifetime desires and family raises the family-oriented ones and so forth. This resolves the huge issue of getting to scroll through every life time wish searching for that certain specific one you wished for your sim, particularly as more expansions were additional understanding that list got increasingly more puffed up. This has to be one step up.
Genetics in “Sims 4” seem to be utilizing the coin flip style that “Sims 3″ used rather than dominant and recessive inherited genes like “Sims 2″ had. This can be a shame considering that that appeared probably the most logical circumstances to include with the elimination of the create-a-style system. Instead of black hair becoming much more likely from a couple with one dark haired partner and something blonde partner, the video game will still only give a 50/50 opportunity to copy either parent’s hair color. The same is true of eye color that worked in a dominant/recessive manner in “Sims 2″ as well.
Advertising is generally not something to be concerned about when examining a game, however “Sims 4” has a distinctive marketing line at this time. One that’s worth going for a peek at because it’s so out of left field for EA to provide this type of deal. If you purchase “Sims 4” on Origin, EA is providing an “If you don’t like it, return it” policy. This isn’t simply something they’re stating they’ll do or providing to individuals who have lamented currently – as occurred with “Mass Effect 3”; it’s exhibited conspicuously on the authorized ads – as seen towards the top of this page.
Has EA ever provided this kind of deal before? Should they have, it wasn’t on a big named franchise like “Sims.”
With a lot of institutions back in program, learners in about 600 districts countrywide will return with an all new bit of tech: their own individual Apple iPad.
Considering that the iPad released last year, a few schools have changed textbooks with E-books. Programs in two thirds of the 600 districts are new just for this year; others started out these “one-to-one” programs, by which schools offer one iPad for every student, right after Apple launched named in April, 2010.
A large number of university lectures, videos, and books already are entirely on Apple’s iTunes U store. Lately, main K-12 textbook producers have begun delivering their goods digitally at the same time. A few months ago, Houghton Mifflin Harcourt launched an iPad app for Algebra 1 that mixes its standard textbook with fun written content. Comparable apps for Algebra 2 and Geometry are forth-coming. Every iPad app costs schools $59.99, a cost savings of $13 off the company’s hardbound textbook.
In a pilot enter in four California districts, students who utilized the Algebra 1 app outperformed students who utilized conventional textbooks, based on teachers at among the pilot schools.
Tablet pc’s will be more than electronic textbooks. Using their quick processor, Internet online connectivity, and enormous touch-screen display, tablets could work as effective graphing calculators, video gamers, and photo editors. The web site iPad in Schools has a listing of dozens of apps which you can use in high schools.
These appealing functions also make tablet pc’s a possible source for interruptions. The iPad can access thousands of video games and all sorts of major social networking sites. Based on the Associated Press, numerous high schools that have applied one-to-one applications are attempting to determine whether students needs to be permitted to place their iPad home and so are producing intends to make certain students are on task when using the devices in school.
Schools which are testing out iPads the very first time this fall have a very good design to follow along with: Gibbon-Fairfax-Winthrop High School in Minnesota bought 375 iPads for its students soon after Apple launched the product, based on a Marketplace article. Inside the first year, 22 iPads had been misplaced or broken at the school, however the iPads have assisted engage students, reduce paper, and permitted absent college students to maintain classwork.
Bringing in technology into a high school classroom is not a one-step method. “You cannot simply slap a netbook [computer] along with a textbook and say, ‘Great, we now have technology,” says Bob Wise, former governor of West Virginia and leader of the Alliance for Excellent Education, an advocacy institution.
Wise says that electronic studying begins with educators, in whose efficiency is improved by technology-not the other way round. Which is even the concept of Digital Learning Day, that the Alliance is spearheading.
The first yearly Digital Learning Day falls on February 1 and can celebrate modern K-12 instructors who effectively bring technologies into the educational setting by setting web based course content, utilizing versatile software program for young students with particular requirements, and using online student checks and various digital tools. Educators, and also parents, college students, librarians, and community frontrunners, can understand classroom improvements and acquire new concepts by chiming in throughout the virtual National Town Hall meeting held on Digital Learning Day.
“The entire objective of Digital Learning Day is to genuinely celebrate educators and excellent educational understanding methods,” states Sarah Hall, director of the Alliance’s Center for Secondary School Digital Learning and Policy.
And excellent teaching, particularly the kind which involves working together with developing technologies, occasionally demands useful advice. Hall and Wise discussed the following suggestions for successfully utilizing technology in the classroom-not merely on Digital Learning Day, however at any time.
Plan in advance: There needs to be an extensive strategy in location to employ technology into the school system, Wise states, and the teachers need to be active in the planning stages.
“When a school states, ‘OK, you want to use technologies better,’ you need to create your objectives and what understanding outcomes you are attempting to reach,” Wise says. School leaders and teachers need to then take into account the “three T’s,” he provides, which request how instructing can be enhanced, what technology will be utilized, and how time will probably be used more proficiently.
Try out new things: The Digital Learning Day website features a quantity of teacher “toolkits” with lesson suggestions and devices for increasing lessons with technology. One tool pointed out is the website Animoto, that allows students to produce and upload videos, including oral book reviews. Additionally, there are lists of suggestions for digital learning, that have been posted by other teachers.
One indisputable fact that has witnessed achievement, say Wise and Hall, is the “turned classroom.” With this particular setup, they clarify, the lectures and homework are corrected. Students will pay attention to a webcast or recording of the teacher’s lecture in the home, and chances are they will come to class and focus on projects and problem-solving routines linked to the lecture with the teachers.
With this particular system, says Wise, “The teacher has the capacity to engage with every student and instantly figure out what their needs are.”
Develop into an instructional developer: As technology advances, so must the teachers. “For the last 100 years, teachers have basically been the sage on the stage,” Wise says. “They are the only entry way of information.”
However, Wise says, teachers will be more like developers, who be able to select and develop what types of content their students access and which technologies they will use. Wise states that with new content technologies, too, educators can rapidly see evaluation outcomes of their students.
“They have resources so that rather than seeing 25 students seated when in front of them looking exactly the same,” Wise says, “they now understand that this student needs this kind of assistance, and also this student needs that something different.”